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- /**
- * @license
- * Cesium - https://github.com/CesiumGS/cesium
- * Version 1.95
- *
- * Copyright 2011-2022 Cesium Contributors
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- * Columbus View (Pat. Pend.)
- *
- * Portions licensed separately.
- * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
- */
- define(['exports', './defaultValue-97284df2', './RuntimeError-4f8ec8a2'], (function (exports, defaultValue, RuntimeError) { 'use strict';
- /**
- * A vertex format defines what attributes make up a vertex. A VertexFormat can be provided
- * to a {@link Geometry} to request that certain properties be computed, e.g., just position,
- * position and normal, etc.
- *
- * @param {Object} [options] An object with boolean properties corresponding to VertexFormat properties as shown in the code example.
- *
- * @alias VertexFormat
- * @constructor
- *
- * @example
- * // Create a vertex format with position and 2D texture coordinate attributes.
- * const format = new Cesium.VertexFormat({
- * position : true,
- * st : true
- * });
- *
- * @see Geometry#attributes
- * @see Packable
- */
- function VertexFormat(options) {
- options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);
- /**
- * When <code>true</code>, the vertex has a 3D position attribute.
- * <p>
- * 64-bit floating-point (for precision). 3 components per attribute.
- * </p>
- *
- * @type Boolean
- *
- * @default false
- */
- this.position = defaultValue.defaultValue(options.position, false);
- /**
- * When <code>true</code>, the vertex has a normal attribute (normalized), which is commonly used for lighting.
- * <p>
- * 32-bit floating-point. 3 components per attribute.
- * </p>
- *
- * @type Boolean
- *
- * @default false
- */
- this.normal = defaultValue.defaultValue(options.normal, false);
- /**
- * When <code>true</code>, the vertex has a 2D texture coordinate attribute.
- * <p>
- * 32-bit floating-point. 2 components per attribute
- * </p>
- *
- * @type Boolean
- *
- * @default false
- */
- this.st = defaultValue.defaultValue(options.st, false);
- /**
- * When <code>true</code>, the vertex has a bitangent attribute (normalized), which is used for tangent-space effects like bump mapping.
- * <p>
- * 32-bit floating-point. 3 components per attribute.
- * </p>
- *
- * @type Boolean
- *
- * @default false
- */
- this.bitangent = defaultValue.defaultValue(options.bitangent, false);
- /**
- * When <code>true</code>, the vertex has a tangent attribute (normalized), which is used for tangent-space effects like bump mapping.
- * <p>
- * 32-bit floating-point. 3 components per attribute.
- * </p>
- *
- * @type Boolean
- *
- * @default false
- */
- this.tangent = defaultValue.defaultValue(options.tangent, false);
- /**
- * When <code>true</code>, the vertex has an RGB color attribute.
- * <p>
- * 8-bit unsigned byte. 3 components per attribute.
- * </p>
- *
- * @type Boolean
- *
- * @default false
- */
- this.color = defaultValue.defaultValue(options.color, false);
- }
- /**
- * An immutable vertex format with only a position attribute.
- *
- * @type {VertexFormat}
- * @constant
- *
- * @see VertexFormat#position
- */
- VertexFormat.POSITION_ONLY = Object.freeze(
- new VertexFormat({
- position: true,
- })
- );
- /**
- * An immutable vertex format with position and normal attributes.
- * This is compatible with per-instance color appearances like {@link PerInstanceColorAppearance}.
- *
- * @type {VertexFormat}
- * @constant
- *
- * @see VertexFormat#position
- * @see VertexFormat#normal
- */
- VertexFormat.POSITION_AND_NORMAL = Object.freeze(
- new VertexFormat({
- position: true,
- normal: true,
- })
- );
- /**
- * An immutable vertex format with position, normal, and st attributes.
- * This is compatible with {@link MaterialAppearance} when {@link MaterialAppearance#materialSupport}
- * is <code>TEXTURED/code>.
- *
- * @type {VertexFormat}
- * @constant
- *
- * @see VertexFormat#position
- * @see VertexFormat#normal
- * @see VertexFormat#st
- */
- VertexFormat.POSITION_NORMAL_AND_ST = Object.freeze(
- new VertexFormat({
- position: true,
- normal: true,
- st: true,
- })
- );
- /**
- * An immutable vertex format with position and st attributes.
- * This is compatible with {@link EllipsoidSurfaceAppearance}.
- *
- * @type {VertexFormat}
- * @constant
- *
- * @see VertexFormat#position
- * @see VertexFormat#st
- */
- VertexFormat.POSITION_AND_ST = Object.freeze(
- new VertexFormat({
- position: true,
- st: true,
- })
- );
- /**
- * An immutable vertex format with position and color attributes.
- *
- * @type {VertexFormat}
- * @constant
- *
- * @see VertexFormat#position
- * @see VertexFormat#color
- */
- VertexFormat.POSITION_AND_COLOR = Object.freeze(
- new VertexFormat({
- position: true,
- color: true,
- })
- );
- /**
- * An immutable vertex format with well-known attributes: position, normal, st, tangent, and bitangent.
- *
- * @type {VertexFormat}
- * @constant
- *
- * @see VertexFormat#position
- * @see VertexFormat#normal
- * @see VertexFormat#st
- * @see VertexFormat#tangent
- * @see VertexFormat#bitangent
- */
- VertexFormat.ALL = Object.freeze(
- new VertexFormat({
- position: true,
- normal: true,
- st: true,
- tangent: true,
- bitangent: true,
- })
- );
- /**
- * An immutable vertex format with position, normal, and st attributes.
- * This is compatible with most appearances and materials; however
- * normal and st attributes are not always required. When this is
- * known in advance, another <code>VertexFormat</code> should be used.
- *
- * @type {VertexFormat}
- * @constant
- *
- * @see VertexFormat#position
- * @see VertexFormat#normal
- */
- VertexFormat.DEFAULT = VertexFormat.POSITION_NORMAL_AND_ST;
- /**
- * The number of elements used to pack the object into an array.
- * @type {Number}
- */
- VertexFormat.packedLength = 6;
- /**
- * Stores the provided instance into the provided array.
- *
- * @param {VertexFormat} value The value to pack.
- * @param {Number[]} array The array to pack into.
- * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
- *
- * @returns {Number[]} The array that was packed into
- */
- VertexFormat.pack = function (value, array, startingIndex) {
- //>>includeStart('debug', pragmas.debug);
- if (!defaultValue.defined(value)) {
- throw new RuntimeError.DeveloperError("value is required");
- }
- if (!defaultValue.defined(array)) {
- throw new RuntimeError.DeveloperError("array is required");
- }
- //>>includeEnd('debug');
- startingIndex = defaultValue.defaultValue(startingIndex, 0);
- array[startingIndex++] = value.position ? 1.0 : 0.0;
- array[startingIndex++] = value.normal ? 1.0 : 0.0;
- array[startingIndex++] = value.st ? 1.0 : 0.0;
- array[startingIndex++] = value.tangent ? 1.0 : 0.0;
- array[startingIndex++] = value.bitangent ? 1.0 : 0.0;
- array[startingIndex] = value.color ? 1.0 : 0.0;
- return array;
- };
- /**
- * Retrieves an instance from a packed array.
- *
- * @param {Number[]} array The packed array.
- * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
- * @param {VertexFormat} [result] The object into which to store the result.
- * @returns {VertexFormat} The modified result parameter or a new VertexFormat instance if one was not provided.
- */
- VertexFormat.unpack = function (array, startingIndex, result) {
- //>>includeStart('debug', pragmas.debug);
- if (!defaultValue.defined(array)) {
- throw new RuntimeError.DeveloperError("array is required");
- }
- //>>includeEnd('debug');
- startingIndex = defaultValue.defaultValue(startingIndex, 0);
- if (!defaultValue.defined(result)) {
- result = new VertexFormat();
- }
- result.position = array[startingIndex++] === 1.0;
- result.normal = array[startingIndex++] === 1.0;
- result.st = array[startingIndex++] === 1.0;
- result.tangent = array[startingIndex++] === 1.0;
- result.bitangent = array[startingIndex++] === 1.0;
- result.color = array[startingIndex] === 1.0;
- return result;
- };
- /**
- * Duplicates a VertexFormat instance.
- *
- * @param {VertexFormat} vertexFormat The vertex format to duplicate.
- * @param {VertexFormat} [result] The object onto which to store the result.
- * @returns {VertexFormat} The modified result parameter or a new VertexFormat instance if one was not provided. (Returns undefined if vertexFormat is undefined)
- */
- VertexFormat.clone = function (vertexFormat, result) {
- if (!defaultValue.defined(vertexFormat)) {
- return undefined;
- }
- if (!defaultValue.defined(result)) {
- result = new VertexFormat();
- }
- result.position = vertexFormat.position;
- result.normal = vertexFormat.normal;
- result.st = vertexFormat.st;
- result.tangent = vertexFormat.tangent;
- result.bitangent = vertexFormat.bitangent;
- result.color = vertexFormat.color;
- return result;
- };
- exports.VertexFormat = VertexFormat;
- }));
- //# sourceMappingURL=VertexFormat-563ab2cc.js.map
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