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- /**
- * @license
- * Cesium - https://github.com/CesiumGS/cesium
- * Version 1.95
- *
- * Copyright 2011-2022 Cesium Contributors
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- * Columbus View (Pat. Pend.)
- *
- * Portions licensed separately.
- * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
- */
- define(['exports', './Matrix2-9e1c22e2', './RuntimeError-4f8ec8a2', './defaultValue-97284df2', './ComponentDatatype-4eeb6d9b'], (function (exports, Matrix2, RuntimeError, defaultValue, ComponentDatatype) { 'use strict';
- /**
- * A plane in Hessian Normal Form defined by
- * <pre>
- * ax + by + cz + d = 0
- * </pre>
- * where (a, b, c) is the plane's <code>normal</code>, d is the signed
- * <code>distance</code> to the plane, and (x, y, z) is any point on
- * the plane.
- *
- * @alias Plane
- * @constructor
- *
- * @param {Cartesian3} normal The plane's normal (normalized).
- * @param {Number} distance The shortest distance from the origin to the plane. The sign of
- * <code>distance</code> determines which side of the plane the origin
- * is on. If <code>distance</code> is positive, the origin is in the half-space
- * in the direction of the normal; if negative, the origin is in the half-space
- * opposite to the normal; if zero, the plane passes through the origin.
- *
- * @example
- * // The plane x=0
- * const plane = new Cesium.Plane(Cesium.Cartesian3.UNIT_X, 0.0);
- *
- * @exception {DeveloperError} Normal must be normalized
- */
- function Plane(normal, distance) {
- //>>includeStart('debug', pragmas.debug);
- RuntimeError.Check.typeOf.object("normal", normal);
- if (
- !ComponentDatatype.CesiumMath.equalsEpsilon(
- Matrix2.Cartesian3.magnitude(normal),
- 1.0,
- ComponentDatatype.CesiumMath.EPSILON6
- )
- ) {
- throw new RuntimeError.DeveloperError("normal must be normalized.");
- }
- RuntimeError.Check.typeOf.number("distance", distance);
- //>>includeEnd('debug');
- /**
- * The plane's normal.
- *
- * @type {Cartesian3}
- */
- this.normal = Matrix2.Cartesian3.clone(normal);
- /**
- * The shortest distance from the origin to the plane. The sign of
- * <code>distance</code> determines which side of the plane the origin
- * is on. If <code>distance</code> is positive, the origin is in the half-space
- * in the direction of the normal; if negative, the origin is in the half-space
- * opposite to the normal; if zero, the plane passes through the origin.
- *
- * @type {Number}
- */
- this.distance = distance;
- }
- /**
- * Creates a plane from a normal and a point on the plane.
- *
- * @param {Cartesian3} point The point on the plane.
- * @param {Cartesian3} normal The plane's normal (normalized).
- * @param {Plane} [result] The object onto which to store the result.
- * @returns {Plane} A new plane instance or the modified result parameter.
- *
- * @example
- * const point = Cesium.Cartesian3.fromDegrees(-72.0, 40.0);
- * const normal = ellipsoid.geodeticSurfaceNormal(point);
- * const tangentPlane = Cesium.Plane.fromPointNormal(point, normal);
- *
- * @exception {DeveloperError} Normal must be normalized
- */
- Plane.fromPointNormal = function (point, normal, result) {
- //>>includeStart('debug', pragmas.debug);
- RuntimeError.Check.typeOf.object("point", point);
- RuntimeError.Check.typeOf.object("normal", normal);
- if (
- !ComponentDatatype.CesiumMath.equalsEpsilon(
- Matrix2.Cartesian3.magnitude(normal),
- 1.0,
- ComponentDatatype.CesiumMath.EPSILON6
- )
- ) {
- throw new RuntimeError.DeveloperError("normal must be normalized.");
- }
- //>>includeEnd('debug');
- const distance = -Matrix2.Cartesian3.dot(normal, point);
- if (!defaultValue.defined(result)) {
- return new Plane(normal, distance);
- }
- Matrix2.Cartesian3.clone(normal, result.normal);
- result.distance = distance;
- return result;
- };
- const scratchNormal = new Matrix2.Cartesian3();
- /**
- * Creates a plane from the general equation
- *
- * @param {Cartesian4} coefficients The plane's normal (normalized).
- * @param {Plane} [result] The object onto which to store the result.
- * @returns {Plane} A new plane instance or the modified result parameter.
- *
- * @exception {DeveloperError} Normal must be normalized
- */
- Plane.fromCartesian4 = function (coefficients, result) {
- //>>includeStart('debug', pragmas.debug);
- RuntimeError.Check.typeOf.object("coefficients", coefficients);
- //>>includeEnd('debug');
- const normal = Matrix2.Cartesian3.fromCartesian4(coefficients, scratchNormal);
- const distance = coefficients.w;
- //>>includeStart('debug', pragmas.debug);
- if (
- !ComponentDatatype.CesiumMath.equalsEpsilon(
- Matrix2.Cartesian3.magnitude(normal),
- 1.0,
- ComponentDatatype.CesiumMath.EPSILON6
- )
- ) {
- throw new RuntimeError.DeveloperError("normal must be normalized.");
- }
- //>>includeEnd('debug');
- if (!defaultValue.defined(result)) {
- return new Plane(normal, distance);
- }
- Matrix2.Cartesian3.clone(normal, result.normal);
- result.distance = distance;
- return result;
- };
- /**
- * Computes the signed shortest distance of a point to a plane.
- * The sign of the distance determines which side of the plane the point
- * is on. If the distance is positive, the point is in the half-space
- * in the direction of the normal; if negative, the point is in the half-space
- * opposite to the normal; if zero, the plane passes through the point.
- *
- * @param {Plane} plane The plane.
- * @param {Cartesian3} point The point.
- * @returns {Number} The signed shortest distance of the point to the plane.
- */
- Plane.getPointDistance = function (plane, point) {
- //>>includeStart('debug', pragmas.debug);
- RuntimeError.Check.typeOf.object("plane", plane);
- RuntimeError.Check.typeOf.object("point", point);
- //>>includeEnd('debug');
- return Matrix2.Cartesian3.dot(plane.normal, point) + plane.distance;
- };
- const scratchCartesian = new Matrix2.Cartesian3();
- /**
- * Projects a point onto the plane.
- * @param {Plane} plane The plane to project the point onto
- * @param {Cartesian3} point The point to project onto the plane
- * @param {Cartesian3} [result] The result point. If undefined, a new Cartesian3 will be created.
- * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided.
- */
- Plane.projectPointOntoPlane = function (plane, point, result) {
- //>>includeStart('debug', pragmas.debug);
- RuntimeError.Check.typeOf.object("plane", plane);
- RuntimeError.Check.typeOf.object("point", point);
- //>>includeEnd('debug');
- if (!defaultValue.defined(result)) {
- result = new Matrix2.Cartesian3();
- }
- // projectedPoint = point - (normal.point + scale) * normal
- const pointDistance = Plane.getPointDistance(plane, point);
- const scaledNormal = Matrix2.Cartesian3.multiplyByScalar(
- plane.normal,
- pointDistance,
- scratchCartesian
- );
- return Matrix2.Cartesian3.subtract(point, scaledNormal, result);
- };
- const scratchInverseTranspose = new Matrix2.Matrix4();
- const scratchPlaneCartesian4 = new Matrix2.Cartesian4();
- const scratchTransformNormal = new Matrix2.Cartesian3();
- /**
- * Transforms the plane by the given transformation matrix.
- *
- * @param {Plane} plane The plane.
- * @param {Matrix4} transform The transformation matrix.
- * @param {Plane} [result] The object into which to store the result.
- * @returns {Plane} The plane transformed by the given transformation matrix.
- */
- Plane.transform = function (plane, transform, result) {
- //>>includeStart('debug', pragmas.debug);
- RuntimeError.Check.typeOf.object("plane", plane);
- RuntimeError.Check.typeOf.object("transform", transform);
- //>>includeEnd('debug');
- const normal = plane.normal;
- const distance = plane.distance;
- const inverseTranspose = Matrix2.Matrix4.inverseTranspose(
- transform,
- scratchInverseTranspose
- );
- let planeAsCartesian4 = Matrix2.Cartesian4.fromElements(
- normal.x,
- normal.y,
- normal.z,
- distance,
- scratchPlaneCartesian4
- );
- planeAsCartesian4 = Matrix2.Matrix4.multiplyByVector(
- inverseTranspose,
- planeAsCartesian4,
- planeAsCartesian4
- );
- // Convert the transformed plane to Hessian Normal Form
- const transformedNormal = Matrix2.Cartesian3.fromCartesian4(
- planeAsCartesian4,
- scratchTransformNormal
- );
- planeAsCartesian4 = Matrix2.Cartesian4.divideByScalar(
- planeAsCartesian4,
- Matrix2.Cartesian3.magnitude(transformedNormal),
- planeAsCartesian4
- );
- return Plane.fromCartesian4(planeAsCartesian4, result);
- };
- /**
- * Duplicates a Plane instance.
- *
- * @param {Plane} plane The plane to duplicate.
- * @param {Plane} [result] The object onto which to store the result.
- * @returns {Plane} The modified result parameter or a new Plane instance if one was not provided.
- */
- Plane.clone = function (plane, result) {
- //>>includeStart('debug', pragmas.debug);
- RuntimeError.Check.typeOf.object("plane", plane);
- //>>includeEnd('debug');
- if (!defaultValue.defined(result)) {
- return new Plane(plane.normal, plane.distance);
- }
- Matrix2.Cartesian3.clone(plane.normal, result.normal);
- result.distance = plane.distance;
- return result;
- };
- /**
- * Compares the provided Planes by normal and distance and returns
- * <code>true</code> if they are equal, <code>false</code> otherwise.
- *
- * @param {Plane} left The first plane.
- * @param {Plane} right The second plane.
- * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
- */
- Plane.equals = function (left, right) {
- //>>includeStart('debug', pragmas.debug);
- RuntimeError.Check.typeOf.object("left", left);
- RuntimeError.Check.typeOf.object("right", right);
- //>>includeEnd('debug');
- return (
- left.distance === right.distance &&
- Matrix2.Cartesian3.equals(left.normal, right.normal)
- );
- };
- /**
- * A constant initialized to the XY plane passing through the origin, with normal in positive Z.
- *
- * @type {Plane}
- * @constant
- */
- Plane.ORIGIN_XY_PLANE = Object.freeze(new Plane(Matrix2.Cartesian3.UNIT_Z, 0.0));
- /**
- * A constant initialized to the YZ plane passing through the origin, with normal in positive X.
- *
- * @type {Plane}
- * @constant
- */
- Plane.ORIGIN_YZ_PLANE = Object.freeze(new Plane(Matrix2.Cartesian3.UNIT_X, 0.0));
- /**
- * A constant initialized to the ZX plane passing through the origin, with normal in positive Y.
- *
- * @type {Plane}
- * @constant
- */
- Plane.ORIGIN_ZX_PLANE = Object.freeze(new Plane(Matrix2.Cartesian3.UNIT_Y, 0.0));
- exports.Plane = Plane;
- }));
- //# sourceMappingURL=Plane-76b84425.js.map
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