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- /**
- * @license
- * Cesium - https://github.com/CesiumGS/cesium
- * Version 1.95
- *
- * Copyright 2011-2022 Cesium Contributors
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- * Columbus View (Pat. Pend.)
- *
- * Portions licensed separately.
- * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
- */
- define(['exports', './Matrix2-9e1c22e2', './ComponentDatatype-4eeb6d9b', './Transforms-273eeb44'], (function (exports, Matrix2, ComponentDatatype, Transforms) { 'use strict';
- const EllipseGeometryLibrary = {};
- const rotAxis = new Matrix2.Cartesian3();
- const tempVec = new Matrix2.Cartesian3();
- const unitQuat = new Transforms.Quaternion();
- const rotMtx = new Matrix2.Matrix3();
- function pointOnEllipsoid(
- theta,
- rotation,
- northVec,
- eastVec,
- aSqr,
- ab,
- bSqr,
- mag,
- unitPos,
- result
- ) {
- const azimuth = theta + rotation;
- Matrix2.Cartesian3.multiplyByScalar(eastVec, Math.cos(azimuth), rotAxis);
- Matrix2.Cartesian3.multiplyByScalar(northVec, Math.sin(azimuth), tempVec);
- Matrix2.Cartesian3.add(rotAxis, tempVec, rotAxis);
- let cosThetaSquared = Math.cos(theta);
- cosThetaSquared = cosThetaSquared * cosThetaSquared;
- let sinThetaSquared = Math.sin(theta);
- sinThetaSquared = sinThetaSquared * sinThetaSquared;
- const radius =
- ab / Math.sqrt(bSqr * cosThetaSquared + aSqr * sinThetaSquared);
- const angle = radius / mag;
- // Create the quaternion to rotate the position vector to the boundary of the ellipse.
- Transforms.Quaternion.fromAxisAngle(rotAxis, angle, unitQuat);
- Matrix2.Matrix3.fromQuaternion(unitQuat, rotMtx);
- Matrix2.Matrix3.multiplyByVector(rotMtx, unitPos, result);
- Matrix2.Cartesian3.normalize(result, result);
- Matrix2.Cartesian3.multiplyByScalar(result, mag, result);
- return result;
- }
- const scratchCartesian1 = new Matrix2.Cartesian3();
- const scratchCartesian2 = new Matrix2.Cartesian3();
- const scratchCartesian3 = new Matrix2.Cartesian3();
- const scratchNormal = new Matrix2.Cartesian3();
- /**
- * Returns the positions raised to the given heights
- * @private
- */
- EllipseGeometryLibrary.raisePositionsToHeight = function (
- positions,
- options,
- extrude
- ) {
- const ellipsoid = options.ellipsoid;
- const height = options.height;
- const extrudedHeight = options.extrudedHeight;
- const size = extrude ? (positions.length / 3) * 2 : positions.length / 3;
- const finalPositions = new Float64Array(size * 3);
- const length = positions.length;
- const bottomOffset = extrude ? length : 0;
- for (let i = 0; i < length; i += 3) {
- const i1 = i + 1;
- const i2 = i + 2;
- const position = Matrix2.Cartesian3.fromArray(positions, i, scratchCartesian1);
- ellipsoid.scaleToGeodeticSurface(position, position);
- const extrudedPosition = Matrix2.Cartesian3.clone(position, scratchCartesian2);
- const normal = ellipsoid.geodeticSurfaceNormal(position, scratchNormal);
- const scaledNormal = Matrix2.Cartesian3.multiplyByScalar(
- normal,
- height,
- scratchCartesian3
- );
- Matrix2.Cartesian3.add(position, scaledNormal, position);
- if (extrude) {
- Matrix2.Cartesian3.multiplyByScalar(normal, extrudedHeight, scaledNormal);
- Matrix2.Cartesian3.add(extrudedPosition, scaledNormal, extrudedPosition);
- finalPositions[i + bottomOffset] = extrudedPosition.x;
- finalPositions[i1 + bottomOffset] = extrudedPosition.y;
- finalPositions[i2 + bottomOffset] = extrudedPosition.z;
- }
- finalPositions[i] = position.x;
- finalPositions[i1] = position.y;
- finalPositions[i2] = position.z;
- }
- return finalPositions;
- };
- const unitPosScratch = new Matrix2.Cartesian3();
- const eastVecScratch = new Matrix2.Cartesian3();
- const northVecScratch = new Matrix2.Cartesian3();
- /**
- * Returns an array of positions that make up the ellipse.
- * @private
- */
- EllipseGeometryLibrary.computeEllipsePositions = function (
- options,
- addFillPositions,
- addEdgePositions
- ) {
- const semiMinorAxis = options.semiMinorAxis;
- const semiMajorAxis = options.semiMajorAxis;
- const rotation = options.rotation;
- const center = options.center;
- // Computing the arc-length of the ellipse is too expensive to be practical. Estimating it using the
- // arc length of the sphere is too inaccurate and creates sharp edges when either the semi-major or
- // semi-minor axis is much bigger than the other. Instead, scale the angle delta to make
- // the distance along the ellipse boundary more closely match the granularity.
- const granularity = options.granularity * 8.0;
- const aSqr = semiMinorAxis * semiMinorAxis;
- const bSqr = semiMajorAxis * semiMajorAxis;
- const ab = semiMajorAxis * semiMinorAxis;
- const mag = Matrix2.Cartesian3.magnitude(center);
- const unitPos = Matrix2.Cartesian3.normalize(center, unitPosScratch);
- let eastVec = Matrix2.Cartesian3.cross(Matrix2.Cartesian3.UNIT_Z, center, eastVecScratch);
- eastVec = Matrix2.Cartesian3.normalize(eastVec, eastVec);
- const northVec = Matrix2.Cartesian3.cross(unitPos, eastVec, northVecScratch);
- // The number of points in the first quadrant
- let numPts = 1 + Math.ceil(ComponentDatatype.CesiumMath.PI_OVER_TWO / granularity);
- const deltaTheta = ComponentDatatype.CesiumMath.PI_OVER_TWO / (numPts - 1);
- let theta = ComponentDatatype.CesiumMath.PI_OVER_TWO - numPts * deltaTheta;
- if (theta < 0.0) {
- numPts -= Math.ceil(Math.abs(theta) / deltaTheta);
- }
- // If the number of points were three, the ellipse
- // would be tessellated like below:
- //
- // *---*
- // / | \ | \
- // *---*---*---*
- // / | \ | \ | \ | \
- // / .*---*---*---*. \
- // * ` | \ | \ | \ | `*
- // \`.*---*---*---*.`/
- // \ | \ | \ | \ | /
- // *---*---*---*
- // \ | \ | /
- // *---*
- // The first and last column have one position and fan to connect to the adjacent column.
- // Each other vertical column contains an even number of positions.
- const size = 2 * (numPts * (numPts + 2));
- const positions = addFillPositions ? new Array(size * 3) : undefined;
- let positionIndex = 0;
- let position = scratchCartesian1;
- let reflectedPosition = scratchCartesian2;
- const outerPositionsLength = numPts * 4 * 3;
- let outerRightIndex = outerPositionsLength - 1;
- let outerLeftIndex = 0;
- const outerPositions = addEdgePositions
- ? new Array(outerPositionsLength)
- : undefined;
- let i;
- let j;
- let numInterior;
- let t;
- let interiorPosition;
- // Compute points in the 'eastern' half of the ellipse
- theta = ComponentDatatype.CesiumMath.PI_OVER_TWO;
- position = pointOnEllipsoid(
- theta,
- rotation,
- northVec,
- eastVec,
- aSqr,
- ab,
- bSqr,
- mag,
- unitPos,
- position
- );
- if (addFillPositions) {
- positions[positionIndex++] = position.x;
- positions[positionIndex++] = position.y;
- positions[positionIndex++] = position.z;
- }
- if (addEdgePositions) {
- outerPositions[outerRightIndex--] = position.z;
- outerPositions[outerRightIndex--] = position.y;
- outerPositions[outerRightIndex--] = position.x;
- }
- theta = ComponentDatatype.CesiumMath.PI_OVER_TWO - deltaTheta;
- for (i = 1; i < numPts + 1; ++i) {
- position = pointOnEllipsoid(
- theta,
- rotation,
- northVec,
- eastVec,
- aSqr,
- ab,
- bSqr,
- mag,
- unitPos,
- position
- );
- reflectedPosition = pointOnEllipsoid(
- Math.PI - theta,
- rotation,
- northVec,
- eastVec,
- aSqr,
- ab,
- bSqr,
- mag,
- unitPos,
- reflectedPosition
- );
- if (addFillPositions) {
- positions[positionIndex++] = position.x;
- positions[positionIndex++] = position.y;
- positions[positionIndex++] = position.z;
- numInterior = 2 * i + 2;
- for (j = 1; j < numInterior - 1; ++j) {
- t = j / (numInterior - 1);
- interiorPosition = Matrix2.Cartesian3.lerp(
- position,
- reflectedPosition,
- t,
- scratchCartesian3
- );
- positions[positionIndex++] = interiorPosition.x;
- positions[positionIndex++] = interiorPosition.y;
- positions[positionIndex++] = interiorPosition.z;
- }
- positions[positionIndex++] = reflectedPosition.x;
- positions[positionIndex++] = reflectedPosition.y;
- positions[positionIndex++] = reflectedPosition.z;
- }
- if (addEdgePositions) {
- outerPositions[outerRightIndex--] = position.z;
- outerPositions[outerRightIndex--] = position.y;
- outerPositions[outerRightIndex--] = position.x;
- outerPositions[outerLeftIndex++] = reflectedPosition.x;
- outerPositions[outerLeftIndex++] = reflectedPosition.y;
- outerPositions[outerLeftIndex++] = reflectedPosition.z;
- }
- theta = ComponentDatatype.CesiumMath.PI_OVER_TWO - (i + 1) * deltaTheta;
- }
- // Compute points in the 'western' half of the ellipse
- for (i = numPts; i > 1; --i) {
- theta = ComponentDatatype.CesiumMath.PI_OVER_TWO - (i - 1) * deltaTheta;
- position = pointOnEllipsoid(
- -theta,
- rotation,
- northVec,
- eastVec,
- aSqr,
- ab,
- bSqr,
- mag,
- unitPos,
- position
- );
- reflectedPosition = pointOnEllipsoid(
- theta + Math.PI,
- rotation,
- northVec,
- eastVec,
- aSqr,
- ab,
- bSqr,
- mag,
- unitPos,
- reflectedPosition
- );
- if (addFillPositions) {
- positions[positionIndex++] = position.x;
- positions[positionIndex++] = position.y;
- positions[positionIndex++] = position.z;
- numInterior = 2 * (i - 1) + 2;
- for (j = 1; j < numInterior - 1; ++j) {
- t = j / (numInterior - 1);
- interiorPosition = Matrix2.Cartesian3.lerp(
- position,
- reflectedPosition,
- t,
- scratchCartesian3
- );
- positions[positionIndex++] = interiorPosition.x;
- positions[positionIndex++] = interiorPosition.y;
- positions[positionIndex++] = interiorPosition.z;
- }
- positions[positionIndex++] = reflectedPosition.x;
- positions[positionIndex++] = reflectedPosition.y;
- positions[positionIndex++] = reflectedPosition.z;
- }
- if (addEdgePositions) {
- outerPositions[outerRightIndex--] = position.z;
- outerPositions[outerRightIndex--] = position.y;
- outerPositions[outerRightIndex--] = position.x;
- outerPositions[outerLeftIndex++] = reflectedPosition.x;
- outerPositions[outerLeftIndex++] = reflectedPosition.y;
- outerPositions[outerLeftIndex++] = reflectedPosition.z;
- }
- }
- theta = ComponentDatatype.CesiumMath.PI_OVER_TWO;
- position = pointOnEllipsoid(
- -theta,
- rotation,
- northVec,
- eastVec,
- aSqr,
- ab,
- bSqr,
- mag,
- unitPos,
- position
- );
- const r = {};
- if (addFillPositions) {
- positions[positionIndex++] = position.x;
- positions[positionIndex++] = position.y;
- positions[positionIndex++] = position.z;
- r.positions = positions;
- r.numPts = numPts;
- }
- if (addEdgePositions) {
- outerPositions[outerRightIndex--] = position.z;
- outerPositions[outerRightIndex--] = position.y;
- outerPositions[outerRightIndex--] = position.x;
- r.outerPositions = outerPositions;
- }
- return r;
- };
- exports.EllipseGeometryLibrary = EllipseGeometryLibrary;
- }));
- //# sourceMappingURL=EllipseGeometryLibrary-dac95924.js.map
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