123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493 |
- /**
- * @license
- * Cesium - https://github.com/CesiumGS/cesium
- * Version 1.95
- *
- * Copyright 2011-2022 Cesium Contributors
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- * Columbus View (Pat. Pend.)
- *
- * Portions licensed separately.
- * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
- */
- define(['exports', './Transforms-273eeb44', './Matrix2-9e1c22e2', './ComponentDatatype-4eeb6d9b', './CylinderGeometryLibrary-365438d7', './defaultValue-97284df2', './RuntimeError-4f8ec8a2', './GeometryAttribute-9be2d2e5', './GeometryAttributes-734a3446', './GeometryOffsetAttribute-59b14f45', './IndexDatatype-f228f5fd', './VertexFormat-563ab2cc'], (function (exports, Transforms, Matrix2, ComponentDatatype, CylinderGeometryLibrary, defaultValue, RuntimeError, GeometryAttribute, GeometryAttributes, GeometryOffsetAttribute, IndexDatatype, VertexFormat) { 'use strict';
- const radiusScratch = new Matrix2.Cartesian2();
- const normalScratch = new Matrix2.Cartesian3();
- const bitangentScratch = new Matrix2.Cartesian3();
- const tangentScratch = new Matrix2.Cartesian3();
- const positionScratch = new Matrix2.Cartesian3();
- /**
- * A description of a cylinder.
- *
- * @alias CylinderGeometry
- * @constructor
- *
- * @param {Object} options Object with the following properties:
- * @param {Number} options.length The length of the cylinder.
- * @param {Number} options.topRadius The radius of the top of the cylinder.
- * @param {Number} options.bottomRadius The radius of the bottom of the cylinder.
- * @param {Number} [options.slices=128] The number of edges around the perimeter of the cylinder.
- * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
- *
- * @exception {DeveloperError} options.slices must be greater than or equal to 3.
- *
- * @see CylinderGeometry.createGeometry
- *
- * @example
- * // create cylinder geometry
- * const cylinder = new Cesium.CylinderGeometry({
- * length: 200000,
- * topRadius: 80000,
- * bottomRadius: 200000,
- * });
- * const geometry = Cesium.CylinderGeometry.createGeometry(cylinder);
- */
- function CylinderGeometry(options) {
- options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);
- const length = options.length;
- const topRadius = options.topRadius;
- const bottomRadius = options.bottomRadius;
- const vertexFormat = defaultValue.defaultValue(options.vertexFormat, VertexFormat.VertexFormat.DEFAULT);
- const slices = defaultValue.defaultValue(options.slices, 128);
- //>>includeStart('debug', pragmas.debug);
- if (!defaultValue.defined(length)) {
- throw new RuntimeError.DeveloperError("options.length must be defined.");
- }
- if (!defaultValue.defined(topRadius)) {
- throw new RuntimeError.DeveloperError("options.topRadius must be defined.");
- }
- if (!defaultValue.defined(bottomRadius)) {
- throw new RuntimeError.DeveloperError("options.bottomRadius must be defined.");
- }
- if (slices < 3) {
- throw new RuntimeError.DeveloperError(
- "options.slices must be greater than or equal to 3."
- );
- }
- if (
- defaultValue.defined(options.offsetAttribute) &&
- options.offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.TOP
- ) {
- throw new RuntimeError.DeveloperError(
- "GeometryOffsetAttribute.TOP is not a supported options.offsetAttribute for this geometry."
- );
- }
- //>>includeEnd('debug');
- this._length = length;
- this._topRadius = topRadius;
- this._bottomRadius = bottomRadius;
- this._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat);
- this._slices = slices;
- this._offsetAttribute = options.offsetAttribute;
- this._workerName = "createCylinderGeometry";
- }
- /**
- * The number of elements used to pack the object into an array.
- * @type {Number}
- */
- CylinderGeometry.packedLength = VertexFormat.VertexFormat.packedLength + 5;
- /**
- * Stores the provided instance into the provided array.
- *
- * @param {CylinderGeometry} value The value to pack.
- * @param {Number[]} array The array to pack into.
- * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
- *
- * @returns {Number[]} The array that was packed into
- */
- CylinderGeometry.pack = function (value, array, startingIndex) {
- //>>includeStart('debug', pragmas.debug);
- if (!defaultValue.defined(value)) {
- throw new RuntimeError.DeveloperError("value is required");
- }
- if (!defaultValue.defined(array)) {
- throw new RuntimeError.DeveloperError("array is required");
- }
- //>>includeEnd('debug');
- startingIndex = defaultValue.defaultValue(startingIndex, 0);
- VertexFormat.VertexFormat.pack(value._vertexFormat, array, startingIndex);
- startingIndex += VertexFormat.VertexFormat.packedLength;
- array[startingIndex++] = value._length;
- array[startingIndex++] = value._topRadius;
- array[startingIndex++] = value._bottomRadius;
- array[startingIndex++] = value._slices;
- array[startingIndex] = defaultValue.defaultValue(value._offsetAttribute, -1);
- return array;
- };
- const scratchVertexFormat = new VertexFormat.VertexFormat();
- const scratchOptions = {
- vertexFormat: scratchVertexFormat,
- length: undefined,
- topRadius: undefined,
- bottomRadius: undefined,
- slices: undefined,
- offsetAttribute: undefined,
- };
- /**
- * Retrieves an instance from a packed array.
- *
- * @param {Number[]} array The packed array.
- * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
- * @param {CylinderGeometry} [result] The object into which to store the result.
- * @returns {CylinderGeometry} The modified result parameter or a new CylinderGeometry instance if one was not provided.
- */
- CylinderGeometry.unpack = function (array, startingIndex, result) {
- //>>includeStart('debug', pragmas.debug);
- if (!defaultValue.defined(array)) {
- throw new RuntimeError.DeveloperError("array is required");
- }
- //>>includeEnd('debug');
- startingIndex = defaultValue.defaultValue(startingIndex, 0);
- const vertexFormat = VertexFormat.VertexFormat.unpack(
- array,
- startingIndex,
- scratchVertexFormat
- );
- startingIndex += VertexFormat.VertexFormat.packedLength;
- const length = array[startingIndex++];
- const topRadius = array[startingIndex++];
- const bottomRadius = array[startingIndex++];
- const slices = array[startingIndex++];
- const offsetAttribute = array[startingIndex];
- if (!defaultValue.defined(result)) {
- scratchOptions.length = length;
- scratchOptions.topRadius = topRadius;
- scratchOptions.bottomRadius = bottomRadius;
- scratchOptions.slices = slices;
- scratchOptions.offsetAttribute =
- offsetAttribute === -1 ? undefined : offsetAttribute;
- return new CylinderGeometry(scratchOptions);
- }
- result._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat, result._vertexFormat);
- result._length = length;
- result._topRadius = topRadius;
- result._bottomRadius = bottomRadius;
- result._slices = slices;
- result._offsetAttribute =
- offsetAttribute === -1 ? undefined : offsetAttribute;
- return result;
- };
- /**
- * Computes the geometric representation of a cylinder, including its vertices, indices, and a bounding sphere.
- *
- * @param {CylinderGeometry} cylinderGeometry A description of the cylinder.
- * @returns {Geometry|undefined} The computed vertices and indices.
- */
- CylinderGeometry.createGeometry = function (cylinderGeometry) {
- let length = cylinderGeometry._length;
- const topRadius = cylinderGeometry._topRadius;
- const bottomRadius = cylinderGeometry._bottomRadius;
- const vertexFormat = cylinderGeometry._vertexFormat;
- const slices = cylinderGeometry._slices;
- if (
- length <= 0 ||
- topRadius < 0 ||
- bottomRadius < 0 ||
- (topRadius === 0 && bottomRadius === 0)
- ) {
- return;
- }
- const twoSlices = slices + slices;
- const threeSlices = slices + twoSlices;
- const numVertices = twoSlices + twoSlices;
- const positions = CylinderGeometryLibrary.CylinderGeometryLibrary.computePositions(
- length,
- topRadius,
- bottomRadius,
- slices,
- true
- );
- const st = vertexFormat.st ? new Float32Array(numVertices * 2) : undefined;
- const normals = vertexFormat.normal
- ? new Float32Array(numVertices * 3)
- : undefined;
- const tangents = vertexFormat.tangent
- ? new Float32Array(numVertices * 3)
- : undefined;
- const bitangents = vertexFormat.bitangent
- ? new Float32Array(numVertices * 3)
- : undefined;
- let i;
- const computeNormal =
- vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent;
- if (computeNormal) {
- const computeTangent = vertexFormat.tangent || vertexFormat.bitangent;
- let normalIndex = 0;
- let tangentIndex = 0;
- let bitangentIndex = 0;
- const theta = Math.atan2(bottomRadius - topRadius, length);
- const normal = normalScratch;
- normal.z = Math.sin(theta);
- const normalScale = Math.cos(theta);
- let tangent = tangentScratch;
- let bitangent = bitangentScratch;
- for (i = 0; i < slices; i++) {
- const angle = (i / slices) * ComponentDatatype.CesiumMath.TWO_PI;
- const x = normalScale * Math.cos(angle);
- const y = normalScale * Math.sin(angle);
- if (computeNormal) {
- normal.x = x;
- normal.y = y;
- if (computeTangent) {
- tangent = Matrix2.Cartesian3.normalize(
- Matrix2.Cartesian3.cross(Matrix2.Cartesian3.UNIT_Z, normal, tangent),
- tangent
- );
- }
- if (vertexFormat.normal) {
- normals[normalIndex++] = normal.x;
- normals[normalIndex++] = normal.y;
- normals[normalIndex++] = normal.z;
- normals[normalIndex++] = normal.x;
- normals[normalIndex++] = normal.y;
- normals[normalIndex++] = normal.z;
- }
- if (vertexFormat.tangent) {
- tangents[tangentIndex++] = tangent.x;
- tangents[tangentIndex++] = tangent.y;
- tangents[tangentIndex++] = tangent.z;
- tangents[tangentIndex++] = tangent.x;
- tangents[tangentIndex++] = tangent.y;
- tangents[tangentIndex++] = tangent.z;
- }
- if (vertexFormat.bitangent) {
- bitangent = Matrix2.Cartesian3.normalize(
- Matrix2.Cartesian3.cross(normal, tangent, bitangent),
- bitangent
- );
- bitangents[bitangentIndex++] = bitangent.x;
- bitangents[bitangentIndex++] = bitangent.y;
- bitangents[bitangentIndex++] = bitangent.z;
- bitangents[bitangentIndex++] = bitangent.x;
- bitangents[bitangentIndex++] = bitangent.y;
- bitangents[bitangentIndex++] = bitangent.z;
- }
- }
- }
- for (i = 0; i < slices; i++) {
- if (vertexFormat.normal) {
- normals[normalIndex++] = 0;
- normals[normalIndex++] = 0;
- normals[normalIndex++] = -1;
- }
- if (vertexFormat.tangent) {
- tangents[tangentIndex++] = 1;
- tangents[tangentIndex++] = 0;
- tangents[tangentIndex++] = 0;
- }
- if (vertexFormat.bitangent) {
- bitangents[bitangentIndex++] = 0;
- bitangents[bitangentIndex++] = -1;
- bitangents[bitangentIndex++] = 0;
- }
- }
- for (i = 0; i < slices; i++) {
- if (vertexFormat.normal) {
- normals[normalIndex++] = 0;
- normals[normalIndex++] = 0;
- normals[normalIndex++] = 1;
- }
- if (vertexFormat.tangent) {
- tangents[tangentIndex++] = 1;
- tangents[tangentIndex++] = 0;
- tangents[tangentIndex++] = 0;
- }
- if (vertexFormat.bitangent) {
- bitangents[bitangentIndex++] = 0;
- bitangents[bitangentIndex++] = 1;
- bitangents[bitangentIndex++] = 0;
- }
- }
- }
- const numIndices = 12 * slices - 12;
- const indices = IndexDatatype.IndexDatatype.createTypedArray(numVertices, numIndices);
- let index = 0;
- let j = 0;
- for (i = 0; i < slices - 1; i++) {
- indices[index++] = j;
- indices[index++] = j + 2;
- indices[index++] = j + 3;
- indices[index++] = j;
- indices[index++] = j + 3;
- indices[index++] = j + 1;
- j += 2;
- }
- indices[index++] = twoSlices - 2;
- indices[index++] = 0;
- indices[index++] = 1;
- indices[index++] = twoSlices - 2;
- indices[index++] = 1;
- indices[index++] = twoSlices - 1;
- for (i = 1; i < slices - 1; i++) {
- indices[index++] = twoSlices + i + 1;
- indices[index++] = twoSlices + i;
- indices[index++] = twoSlices;
- }
- for (i = 1; i < slices - 1; i++) {
- indices[index++] = threeSlices;
- indices[index++] = threeSlices + i;
- indices[index++] = threeSlices + i + 1;
- }
- let textureCoordIndex = 0;
- if (vertexFormat.st) {
- const rad = Math.max(topRadius, bottomRadius);
- for (i = 0; i < numVertices; i++) {
- const position = Matrix2.Cartesian3.fromArray(positions, i * 3, positionScratch);
- st[textureCoordIndex++] = (position.x + rad) / (2.0 * rad);
- st[textureCoordIndex++] = (position.y + rad) / (2.0 * rad);
- }
- }
- const attributes = new GeometryAttributes.GeometryAttributes();
- if (vertexFormat.position) {
- attributes.position = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE,
- componentsPerAttribute: 3,
- values: positions,
- });
- }
- if (vertexFormat.normal) {
- attributes.normal = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
- componentsPerAttribute: 3,
- values: normals,
- });
- }
- if (vertexFormat.tangent) {
- attributes.tangent = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
- componentsPerAttribute: 3,
- values: tangents,
- });
- }
- if (vertexFormat.bitangent) {
- attributes.bitangent = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
- componentsPerAttribute: 3,
- values: bitangents,
- });
- }
- if (vertexFormat.st) {
- attributes.st = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
- componentsPerAttribute: 2,
- values: st,
- });
- }
- radiusScratch.x = length * 0.5;
- radiusScratch.y = Math.max(bottomRadius, topRadius);
- const boundingSphere = new Transforms.BoundingSphere(
- Matrix2.Cartesian3.ZERO,
- Matrix2.Cartesian2.magnitude(radiusScratch)
- );
- if (defaultValue.defined(cylinderGeometry._offsetAttribute)) {
- length = positions.length;
- const offsetValue =
- cylinderGeometry._offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.NONE
- ? 0
- : 1;
- const applyOffset = new Uint8Array(length / 3).fill(offsetValue);
- attributes.applyOffset = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE,
- componentsPerAttribute: 1,
- values: applyOffset,
- });
- }
- return new GeometryAttribute.Geometry({
- attributes: attributes,
- indices: indices,
- primitiveType: GeometryAttribute.PrimitiveType.TRIANGLES,
- boundingSphere: boundingSphere,
- offsetAttribute: cylinderGeometry._offsetAttribute,
- });
- };
- let unitCylinderGeometry;
- /**
- * Returns the geometric representation of a unit cylinder, including its vertices, indices, and a bounding sphere.
- * @returns {Geometry} The computed vertices and indices.
- *
- * @private
- */
- CylinderGeometry.getUnitCylinder = function () {
- if (!defaultValue.defined(unitCylinderGeometry)) {
- unitCylinderGeometry = CylinderGeometry.createGeometry(
- new CylinderGeometry({
- topRadius: 1.0,
- bottomRadius: 1.0,
- length: 1.0,
- vertexFormat: VertexFormat.VertexFormat.POSITION_ONLY,
- })
- );
- }
- return unitCylinderGeometry;
- };
- exports.CylinderGeometry = CylinderGeometry;
- }));
- //# sourceMappingURL=CylinderGeometry-3675fb23.js.map
|