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- /**
- * @license
- * Cesium - https://github.com/CesiumGS/cesium
- * Version 1.95
- *
- * Copyright 2011-2022 Cesium Contributors
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- * Columbus View (Pat. Pend.)
- *
- * Portions licensed separately.
- * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
- */
- define(['exports', './Matrix2-9e1c22e2', './EllipsoidTangentPlane-d42ee682', './ComponentDatatype-4eeb6d9b', './PolylinePipeline-e67c0760', './Transforms-273eeb44', './defaultValue-97284df2', './RuntimeError-4f8ec8a2'], (function (exports, Matrix2, EllipsoidTangentPlane, ComponentDatatype, PolylinePipeline, Transforms, defaultValue, RuntimeError) { 'use strict';
- /**
- * Style options for corners.
- *
- * @demo The {@link https://sandcastle.cesium.com/index.html?src=Corridor.html&label=Geometries|Corridor Demo}
- * demonstrates the three corner types, as used by {@link CorridorGraphics}.
- *
- * @enum {Number}
- */
- const CornerType = {
- /**
- * <img src="Images/CornerTypeRounded.png" style="vertical-align: middle;" width="186" height="189" />
- *
- * Corner has a smooth edge.
- * @type {Number}
- * @constant
- */
- ROUNDED: 0,
- /**
- * <img src="Images/CornerTypeMitered.png" style="vertical-align: middle;" width="186" height="189" />
- *
- * Corner point is the intersection of adjacent edges.
- * @type {Number}
- * @constant
- */
- MITERED: 1,
- /**
- * <img src="Images/CornerTypeBeveled.png" style="vertical-align: middle;" width="186" height="189" />
- *
- * Corner is clipped.
- * @type {Number}
- * @constant
- */
- BEVELED: 2,
- };
- var CornerType$1 = Object.freeze(CornerType);
- const warnings = {};
- /**
- * Logs a one time message to the console. Use this function instead of
- * <code>console.log</code> directly since this does not log duplicate messages
- * unless it is called from multiple workers.
- *
- * @function oneTimeWarning
- *
- * @param {String} identifier The unique identifier for this warning.
- * @param {String} [message=identifier] The message to log to the console.
- *
- * @example
- * for(let i=0;i<foo.length;++i) {
- * if (!defined(foo[i].bar)) {
- * // Something that can be recovered from but may happen a lot
- * oneTimeWarning('foo.bar undefined', 'foo.bar is undefined. Setting to 0.');
- * foo[i].bar = 0;
- * // ...
- * }
- * }
- *
- * @private
- */
- function oneTimeWarning(identifier, message) {
- //>>includeStart('debug', pragmas.debug);
- if (!defaultValue.defined(identifier)) {
- throw new RuntimeError.DeveloperError("identifier is required.");
- }
- //>>includeEnd('debug');
- if (!defaultValue.defined(warnings[identifier])) {
- warnings[identifier] = true;
- console.warn(defaultValue.defaultValue(message, identifier));
- }
- }
- oneTimeWarning.geometryOutlines =
- "Entity geometry outlines are unsupported on terrain. Outlines will be disabled. To enable outlines, disable geometry terrain clamping by explicitly setting height to 0.";
- oneTimeWarning.geometryZIndex =
- "Entity geometry with zIndex are unsupported when height or extrudedHeight are defined. zIndex will be ignored";
- oneTimeWarning.geometryHeightReference =
- "Entity corridor, ellipse, polygon or rectangle with heightReference must also have a defined height. heightReference will be ignored";
- oneTimeWarning.geometryExtrudedHeightReference =
- "Entity corridor, ellipse, polygon or rectangle with extrudedHeightReference must also have a defined extrudedHeight. extrudedHeightReference will be ignored";
- const scratch2Array = [new Matrix2.Cartesian3(), new Matrix2.Cartesian3()];
- const scratchCartesian1 = new Matrix2.Cartesian3();
- const scratchCartesian2 = new Matrix2.Cartesian3();
- const scratchCartesian3 = new Matrix2.Cartesian3();
- const scratchCartesian4 = new Matrix2.Cartesian3();
- const scratchCartesian5 = new Matrix2.Cartesian3();
- const scratchCartesian6 = new Matrix2.Cartesian3();
- const scratchCartesian7 = new Matrix2.Cartesian3();
- const scratchCartesian8 = new Matrix2.Cartesian3();
- const scratchCartesian9 = new Matrix2.Cartesian3();
- const scratch1 = new Matrix2.Cartesian3();
- const scratch2 = new Matrix2.Cartesian3();
- /**
- * @private
- */
- const PolylineVolumeGeometryLibrary = {};
- let cartographic = new Matrix2.Cartographic();
- function scaleToSurface(positions, ellipsoid) {
- const heights = new Array(positions.length);
- for (let i = 0; i < positions.length; i++) {
- const pos = positions[i];
- cartographic = ellipsoid.cartesianToCartographic(pos, cartographic);
- heights[i] = cartographic.height;
- positions[i] = ellipsoid.scaleToGeodeticSurface(pos, pos);
- }
- return heights;
- }
- function subdivideHeights(points, h0, h1, granularity) {
- const p0 = points[0];
- const p1 = points[1];
- const angleBetween = Matrix2.Cartesian3.angleBetween(p0, p1);
- const numPoints = Math.ceil(angleBetween / granularity);
- const heights = new Array(numPoints);
- let i;
- if (h0 === h1) {
- for (i = 0; i < numPoints; i++) {
- heights[i] = h0;
- }
- heights.push(h1);
- return heights;
- }
- const dHeight = h1 - h0;
- const heightPerVertex = dHeight / numPoints;
- for (i = 1; i < numPoints; i++) {
- const h = h0 + i * heightPerVertex;
- heights[i] = h;
- }
- heights[0] = h0;
- heights.push(h1);
- return heights;
- }
- const nextScratch = new Matrix2.Cartesian3();
- const prevScratch = new Matrix2.Cartesian3();
- function computeRotationAngle(start, end, position, ellipsoid) {
- const tangentPlane = new EllipsoidTangentPlane.EllipsoidTangentPlane(position, ellipsoid);
- const next = tangentPlane.projectPointOntoPlane(
- Matrix2.Cartesian3.add(position, start, nextScratch),
- nextScratch
- );
- const prev = tangentPlane.projectPointOntoPlane(
- Matrix2.Cartesian3.add(position, end, prevScratch),
- prevScratch
- );
- const angle = Matrix2.Cartesian2.angleBetween(next, prev);
- return prev.x * next.y - prev.y * next.x >= 0.0 ? -angle : angle;
- }
- const negativeX = new Matrix2.Cartesian3(-1, 0, 0);
- let transform = new Matrix2.Matrix4();
- const translation = new Matrix2.Matrix4();
- let rotationZ = new Matrix2.Matrix3();
- const scaleMatrix = Matrix2.Matrix3.IDENTITY.clone();
- const westScratch = new Matrix2.Cartesian3();
- const finalPosScratch = new Matrix2.Cartesian4();
- const heightCartesian = new Matrix2.Cartesian3();
- function addPosition(
- center,
- left,
- shape,
- finalPositions,
- ellipsoid,
- height,
- xScalar,
- repeat
- ) {
- let west = westScratch;
- let finalPosition = finalPosScratch;
- transform = Transforms.Transforms.eastNorthUpToFixedFrame(center, ellipsoid, transform);
- west = Matrix2.Matrix4.multiplyByPointAsVector(transform, negativeX, west);
- west = Matrix2.Cartesian3.normalize(west, west);
- const angle = computeRotationAngle(west, left, center, ellipsoid);
- rotationZ = Matrix2.Matrix3.fromRotationZ(angle, rotationZ);
- heightCartesian.z = height;
- transform = Matrix2.Matrix4.multiplyTransformation(
- transform,
- Matrix2.Matrix4.fromRotationTranslation(rotationZ, heightCartesian, translation),
- transform
- );
- const scale = scaleMatrix;
- scale[0] = xScalar;
- for (let j = 0; j < repeat; j++) {
- for (let i = 0; i < shape.length; i += 3) {
- finalPosition = Matrix2.Cartesian3.fromArray(shape, i, finalPosition);
- finalPosition = Matrix2.Matrix3.multiplyByVector(
- scale,
- finalPosition,
- finalPosition
- );
- finalPosition = Matrix2.Matrix4.multiplyByPoint(
- transform,
- finalPosition,
- finalPosition
- );
- finalPositions.push(finalPosition.x, finalPosition.y, finalPosition.z);
- }
- }
- return finalPositions;
- }
- const centerScratch = new Matrix2.Cartesian3();
- function addPositions(
- centers,
- left,
- shape,
- finalPositions,
- ellipsoid,
- heights,
- xScalar
- ) {
- for (let i = 0; i < centers.length; i += 3) {
- const center = Matrix2.Cartesian3.fromArray(centers, i, centerScratch);
- finalPositions = addPosition(
- center,
- left,
- shape,
- finalPositions,
- ellipsoid,
- heights[i / 3],
- xScalar,
- 1
- );
- }
- return finalPositions;
- }
- function convertShapeTo3DDuplicate(shape2D, boundingRectangle) {
- //orientate 2D shape to XZ plane center at (0, 0, 0), duplicate points
- const length = shape2D.length;
- const shape = new Array(length * 6);
- let index = 0;
- const xOffset = boundingRectangle.x + boundingRectangle.width / 2;
- const yOffset = boundingRectangle.y + boundingRectangle.height / 2;
- let point = shape2D[0];
- shape[index++] = point.x - xOffset;
- shape[index++] = 0.0;
- shape[index++] = point.y - yOffset;
- for (let i = 1; i < length; i++) {
- point = shape2D[i];
- const x = point.x - xOffset;
- const z = point.y - yOffset;
- shape[index++] = x;
- shape[index++] = 0.0;
- shape[index++] = z;
- shape[index++] = x;
- shape[index++] = 0.0;
- shape[index++] = z;
- }
- point = shape2D[0];
- shape[index++] = point.x - xOffset;
- shape[index++] = 0.0;
- shape[index++] = point.y - yOffset;
- return shape;
- }
- function convertShapeTo3D(shape2D, boundingRectangle) {
- //orientate 2D shape to XZ plane center at (0, 0, 0)
- const length = shape2D.length;
- const shape = new Array(length * 3);
- let index = 0;
- const xOffset = boundingRectangle.x + boundingRectangle.width / 2;
- const yOffset = boundingRectangle.y + boundingRectangle.height / 2;
- for (let i = 0; i < length; i++) {
- shape[index++] = shape2D[i].x - xOffset;
- shape[index++] = 0;
- shape[index++] = shape2D[i].y - yOffset;
- }
- return shape;
- }
- const quaterion = new Transforms.Quaternion();
- const startPointScratch = new Matrix2.Cartesian3();
- const rotMatrix = new Matrix2.Matrix3();
- function computeRoundCorner(
- pivot,
- startPoint,
- endPoint,
- cornerType,
- leftIsOutside,
- ellipsoid,
- finalPositions,
- shape,
- height,
- duplicatePoints
- ) {
- const angle = Matrix2.Cartesian3.angleBetween(
- Matrix2.Cartesian3.subtract(startPoint, pivot, scratch1),
- Matrix2.Cartesian3.subtract(endPoint, pivot, scratch2)
- );
- const granularity =
- cornerType === CornerType$1.BEVELED
- ? 0
- : Math.ceil(angle / ComponentDatatype.CesiumMath.toRadians(5));
- let m;
- if (leftIsOutside) {
- m = Matrix2.Matrix3.fromQuaternion(
- Transforms.Quaternion.fromAxisAngle(
- Matrix2.Cartesian3.negate(pivot, scratch1),
- angle / (granularity + 1),
- quaterion
- ),
- rotMatrix
- );
- } else {
- m = Matrix2.Matrix3.fromQuaternion(
- Transforms.Quaternion.fromAxisAngle(pivot, angle / (granularity + 1), quaterion),
- rotMatrix
- );
- }
- let left;
- let surfacePoint;
- startPoint = Matrix2.Cartesian3.clone(startPoint, startPointScratch);
- if (granularity > 0) {
- const repeat = duplicatePoints ? 2 : 1;
- for (let i = 0; i < granularity; i++) {
- startPoint = Matrix2.Matrix3.multiplyByVector(m, startPoint, startPoint);
- left = Matrix2.Cartesian3.subtract(startPoint, pivot, scratch1);
- left = Matrix2.Cartesian3.normalize(left, left);
- if (!leftIsOutside) {
- left = Matrix2.Cartesian3.negate(left, left);
- }
- surfacePoint = ellipsoid.scaleToGeodeticSurface(startPoint, scratch2);
- finalPositions = addPosition(
- surfacePoint,
- left,
- shape,
- finalPositions,
- ellipsoid,
- height,
- 1,
- repeat
- );
- }
- } else {
- left = Matrix2.Cartesian3.subtract(startPoint, pivot, scratch1);
- left = Matrix2.Cartesian3.normalize(left, left);
- if (!leftIsOutside) {
- left = Matrix2.Cartesian3.negate(left, left);
- }
- surfacePoint = ellipsoid.scaleToGeodeticSurface(startPoint, scratch2);
- finalPositions = addPosition(
- surfacePoint,
- left,
- shape,
- finalPositions,
- ellipsoid,
- height,
- 1,
- 1
- );
- endPoint = Matrix2.Cartesian3.clone(endPoint, startPointScratch);
- left = Matrix2.Cartesian3.subtract(endPoint, pivot, scratch1);
- left = Matrix2.Cartesian3.normalize(left, left);
- if (!leftIsOutside) {
- left = Matrix2.Cartesian3.negate(left, left);
- }
- surfacePoint = ellipsoid.scaleToGeodeticSurface(endPoint, scratch2);
- finalPositions = addPosition(
- surfacePoint,
- left,
- shape,
- finalPositions,
- ellipsoid,
- height,
- 1,
- 1
- );
- }
- return finalPositions;
- }
- PolylineVolumeGeometryLibrary.removeDuplicatesFromShape = function (
- shapePositions
- ) {
- const length = shapePositions.length;
- const cleanedPositions = [];
- for (let i0 = length - 1, i1 = 0; i1 < length; i0 = i1++) {
- const v0 = shapePositions[i0];
- const v1 = shapePositions[i1];
- if (!Matrix2.Cartesian2.equals(v0, v1)) {
- cleanedPositions.push(v1); // Shallow copy!
- }
- }
- return cleanedPositions;
- };
- PolylineVolumeGeometryLibrary.angleIsGreaterThanPi = function (
- forward,
- backward,
- position,
- ellipsoid
- ) {
- const tangentPlane = new EllipsoidTangentPlane.EllipsoidTangentPlane(position, ellipsoid);
- const next = tangentPlane.projectPointOntoPlane(
- Matrix2.Cartesian3.add(position, forward, nextScratch),
- nextScratch
- );
- const prev = tangentPlane.projectPointOntoPlane(
- Matrix2.Cartesian3.add(position, backward, prevScratch),
- prevScratch
- );
- return prev.x * next.y - prev.y * next.x >= 0.0;
- };
- const scratchForwardProjection = new Matrix2.Cartesian3();
- const scratchBackwardProjection = new Matrix2.Cartesian3();
- PolylineVolumeGeometryLibrary.computePositions = function (
- positions,
- shape2D,
- boundingRectangle,
- geometry,
- duplicatePoints
- ) {
- const ellipsoid = geometry._ellipsoid;
- const heights = scaleToSurface(positions, ellipsoid);
- const granularity = geometry._granularity;
- const cornerType = geometry._cornerType;
- const shapeForSides = duplicatePoints
- ? convertShapeTo3DDuplicate(shape2D, boundingRectangle)
- : convertShapeTo3D(shape2D, boundingRectangle);
- const shapeForEnds = duplicatePoints
- ? convertShapeTo3D(shape2D, boundingRectangle)
- : undefined;
- const heightOffset = boundingRectangle.height / 2;
- const width = boundingRectangle.width / 2;
- let length = positions.length;
- let finalPositions = [];
- let ends = duplicatePoints ? [] : undefined;
- let forward = scratchCartesian1;
- let backward = scratchCartesian2;
- let cornerDirection = scratchCartesian3;
- let surfaceNormal = scratchCartesian4;
- let pivot = scratchCartesian5;
- let start = scratchCartesian6;
- let end = scratchCartesian7;
- let left = scratchCartesian8;
- let previousPosition = scratchCartesian9;
- let position = positions[0];
- let nextPosition = positions[1];
- surfaceNormal = ellipsoid.geodeticSurfaceNormal(position, surfaceNormal);
- forward = Matrix2.Cartesian3.subtract(nextPosition, position, forward);
- forward = Matrix2.Cartesian3.normalize(forward, forward);
- left = Matrix2.Cartesian3.cross(surfaceNormal, forward, left);
- left = Matrix2.Cartesian3.normalize(left, left);
- let h0 = heights[0];
- let h1 = heights[1];
- if (duplicatePoints) {
- ends = addPosition(
- position,
- left,
- shapeForEnds,
- ends,
- ellipsoid,
- h0 + heightOffset,
- 1,
- 1
- );
- }
- previousPosition = Matrix2.Cartesian3.clone(position, previousPosition);
- position = nextPosition;
- backward = Matrix2.Cartesian3.negate(forward, backward);
- let subdividedHeights;
- let subdividedPositions;
- for (let i = 1; i < length - 1; i++) {
- const repeat = duplicatePoints ? 2 : 1;
- nextPosition = positions[i + 1];
- if (position.equals(nextPosition)) {
- oneTimeWarning(
- "Positions are too close and are considered equivalent with rounding error."
- );
- continue;
- }
- forward = Matrix2.Cartesian3.subtract(nextPosition, position, forward);
- forward = Matrix2.Cartesian3.normalize(forward, forward);
- cornerDirection = Matrix2.Cartesian3.add(forward, backward, cornerDirection);
- cornerDirection = Matrix2.Cartesian3.normalize(cornerDirection, cornerDirection);
- surfaceNormal = ellipsoid.geodeticSurfaceNormal(position, surfaceNormal);
- const forwardProjection = Matrix2.Cartesian3.multiplyByScalar(
- surfaceNormal,
- Matrix2.Cartesian3.dot(forward, surfaceNormal),
- scratchForwardProjection
- );
- Matrix2.Cartesian3.subtract(forward, forwardProjection, forwardProjection);
- Matrix2.Cartesian3.normalize(forwardProjection, forwardProjection);
- const backwardProjection = Matrix2.Cartesian3.multiplyByScalar(
- surfaceNormal,
- Matrix2.Cartesian3.dot(backward, surfaceNormal),
- scratchBackwardProjection
- );
- Matrix2.Cartesian3.subtract(backward, backwardProjection, backwardProjection);
- Matrix2.Cartesian3.normalize(backwardProjection, backwardProjection);
- const doCorner = !ComponentDatatype.CesiumMath.equalsEpsilon(
- Math.abs(Matrix2.Cartesian3.dot(forwardProjection, backwardProjection)),
- 1.0,
- ComponentDatatype.CesiumMath.EPSILON7
- );
- if (doCorner) {
- cornerDirection = Matrix2.Cartesian3.cross(
- cornerDirection,
- surfaceNormal,
- cornerDirection
- );
- cornerDirection = Matrix2.Cartesian3.cross(
- surfaceNormal,
- cornerDirection,
- cornerDirection
- );
- cornerDirection = Matrix2.Cartesian3.normalize(cornerDirection, cornerDirection);
- const scalar =
- 1 /
- Math.max(
- 0.25,
- Matrix2.Cartesian3.magnitude(
- Matrix2.Cartesian3.cross(cornerDirection, backward, scratch1)
- )
- );
- const leftIsOutside = PolylineVolumeGeometryLibrary.angleIsGreaterThanPi(
- forward,
- backward,
- position,
- ellipsoid
- );
- if (leftIsOutside) {
- pivot = Matrix2.Cartesian3.add(
- position,
- Matrix2.Cartesian3.multiplyByScalar(
- cornerDirection,
- scalar * width,
- cornerDirection
- ),
- pivot
- );
- start = Matrix2.Cartesian3.add(
- pivot,
- Matrix2.Cartesian3.multiplyByScalar(left, width, start),
- start
- );
- scratch2Array[0] = Matrix2.Cartesian3.clone(previousPosition, scratch2Array[0]);
- scratch2Array[1] = Matrix2.Cartesian3.clone(start, scratch2Array[1]);
- subdividedHeights = subdivideHeights(
- scratch2Array,
- h0 + heightOffset,
- h1 + heightOffset,
- granularity
- );
- subdividedPositions = PolylinePipeline.PolylinePipeline.generateArc({
- positions: scratch2Array,
- granularity: granularity,
- ellipsoid: ellipsoid,
- });
- finalPositions = addPositions(
- subdividedPositions,
- left,
- shapeForSides,
- finalPositions,
- ellipsoid,
- subdividedHeights,
- 1
- );
- left = Matrix2.Cartesian3.cross(surfaceNormal, forward, left);
- left = Matrix2.Cartesian3.normalize(left, left);
- end = Matrix2.Cartesian3.add(
- pivot,
- Matrix2.Cartesian3.multiplyByScalar(left, width, end),
- end
- );
- if (
- cornerType === CornerType$1.ROUNDED ||
- cornerType === CornerType$1.BEVELED
- ) {
- computeRoundCorner(
- pivot,
- start,
- end,
- cornerType,
- leftIsOutside,
- ellipsoid,
- finalPositions,
- shapeForSides,
- h1 + heightOffset,
- duplicatePoints
- );
- } else {
- cornerDirection = Matrix2.Cartesian3.negate(cornerDirection, cornerDirection);
- finalPositions = addPosition(
- position,
- cornerDirection,
- shapeForSides,
- finalPositions,
- ellipsoid,
- h1 + heightOffset,
- scalar,
- repeat
- );
- }
- previousPosition = Matrix2.Cartesian3.clone(end, previousPosition);
- } else {
- pivot = Matrix2.Cartesian3.add(
- position,
- Matrix2.Cartesian3.multiplyByScalar(
- cornerDirection,
- scalar * width,
- cornerDirection
- ),
- pivot
- );
- start = Matrix2.Cartesian3.add(
- pivot,
- Matrix2.Cartesian3.multiplyByScalar(left, -width, start),
- start
- );
- scratch2Array[0] = Matrix2.Cartesian3.clone(previousPosition, scratch2Array[0]);
- scratch2Array[1] = Matrix2.Cartesian3.clone(start, scratch2Array[1]);
- subdividedHeights = subdivideHeights(
- scratch2Array,
- h0 + heightOffset,
- h1 + heightOffset,
- granularity
- );
- subdividedPositions = PolylinePipeline.PolylinePipeline.generateArc({
- positions: scratch2Array,
- granularity: granularity,
- ellipsoid: ellipsoid,
- });
- finalPositions = addPositions(
- subdividedPositions,
- left,
- shapeForSides,
- finalPositions,
- ellipsoid,
- subdividedHeights,
- 1
- );
- left = Matrix2.Cartesian3.cross(surfaceNormal, forward, left);
- left = Matrix2.Cartesian3.normalize(left, left);
- end = Matrix2.Cartesian3.add(
- pivot,
- Matrix2.Cartesian3.multiplyByScalar(left, -width, end),
- end
- );
- if (
- cornerType === CornerType$1.ROUNDED ||
- cornerType === CornerType$1.BEVELED
- ) {
- computeRoundCorner(
- pivot,
- start,
- end,
- cornerType,
- leftIsOutside,
- ellipsoid,
- finalPositions,
- shapeForSides,
- h1 + heightOffset,
- duplicatePoints
- );
- } else {
- finalPositions = addPosition(
- position,
- cornerDirection,
- shapeForSides,
- finalPositions,
- ellipsoid,
- h1 + heightOffset,
- scalar,
- repeat
- );
- }
- previousPosition = Matrix2.Cartesian3.clone(end, previousPosition);
- }
- backward = Matrix2.Cartesian3.negate(forward, backward);
- } else {
- finalPositions = addPosition(
- previousPosition,
- left,
- shapeForSides,
- finalPositions,
- ellipsoid,
- h0 + heightOffset,
- 1,
- 1
- );
- previousPosition = position;
- }
- h0 = h1;
- h1 = heights[i + 1];
- position = nextPosition;
- }
- scratch2Array[0] = Matrix2.Cartesian3.clone(previousPosition, scratch2Array[0]);
- scratch2Array[1] = Matrix2.Cartesian3.clone(position, scratch2Array[1]);
- subdividedHeights = subdivideHeights(
- scratch2Array,
- h0 + heightOffset,
- h1 + heightOffset,
- granularity
- );
- subdividedPositions = PolylinePipeline.PolylinePipeline.generateArc({
- positions: scratch2Array,
- granularity: granularity,
- ellipsoid: ellipsoid,
- });
- finalPositions = addPositions(
- subdividedPositions,
- left,
- shapeForSides,
- finalPositions,
- ellipsoid,
- subdividedHeights,
- 1
- );
- if (duplicatePoints) {
- ends = addPosition(
- position,
- left,
- shapeForEnds,
- ends,
- ellipsoid,
- h1 + heightOffset,
- 1,
- 1
- );
- }
- length = finalPositions.length;
- const posLength = duplicatePoints ? length + ends.length : length;
- const combinedPositions = new Float64Array(posLength);
- combinedPositions.set(finalPositions);
- if (duplicatePoints) {
- combinedPositions.set(ends, length);
- }
- return combinedPositions;
- };
- exports.CornerType = CornerType$1;
- exports.PolylineVolumeGeometryLibrary = PolylineVolumeGeometryLibrary;
- exports.oneTimeWarning = oneTimeWarning;
- }));
- //# sourceMappingURL=PolylineVolumeGeometryLibrary-00b304ef.js.map
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