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- /**
- * Cesium - https://github.com/AnalyticalGraphicsInc/cesium
- *
- * Copyright 2011-2017 Cesium Contributors
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- * Columbus View (Pat. Pend.)
- *
- * Portions licensed separately.
- * See https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md for full licensing details.
- */
- define(['exports', './when-8d13db60', './Check-70bec281', './Cartographic-fe4be337', './Cartesian2-85064f09', './BoundingSphere-775c5788'], function (exports, when, Check, Cartographic, Cartesian2, BoundingSphere) { 'use strict';
- /**
- * A bounding rectangle given by a corner, width and height.
- * @alias BoundingRectangle
- * @constructor
- *
- * @param {Number} [x=0.0] The x coordinate of the rectangle.
- * @param {Number} [y=0.0] The y coordinate of the rectangle.
- * @param {Number} [width=0.0] The width of the rectangle.
- * @param {Number} [height=0.0] The height of the rectangle.
- *
- * @see BoundingSphere
- * @see Packable
- */
- function BoundingRectangle(x, y, width, height) {
- /**
- * The x coordinate of the rectangle.
- * @type {Number}
- * @default 0.0
- */
- this.x = when.defaultValue(x, 0.0);
- /**
- * The y coordinate of the rectangle.
- * @type {Number}
- * @default 0.0
- */
- this.y = when.defaultValue(y, 0.0);
- /**
- * The width of the rectangle.
- * @type {Number}
- * @default 0.0
- */
- this.width = when.defaultValue(width, 0.0);
- /**
- * The height of the rectangle.
- * @type {Number}
- * @default 0.0
- */
- this.height = when.defaultValue(height, 0.0);
- }
- /**
- * The number of elements used to pack the object into an array.
- * @type {Number}
- */
- BoundingRectangle.packedLength = 4;
- /**
- * Stores the provided instance into the provided array.
- *
- * @param {BoundingRectangle} value The value to pack.
- * @param {Number[]} array The array to pack into.
- * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
- *
- * @returns {Number[]} The array that was packed into
- */
- BoundingRectangle.pack = function(value, array, startingIndex) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object('value', value);
- Check.Check.defined('array', array);
- //>>includeEnd('debug');
- startingIndex = when.defaultValue(startingIndex, 0);
- array[startingIndex++] = value.x;
- array[startingIndex++] = value.y;
- array[startingIndex++] = value.width;
- array[startingIndex] = value.height;
- return array;
- };
- /**
- * Retrieves an instance from a packed array.
- *
- * @param {Number[]} array The packed array.
- * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
- * @param {BoundingRectangle} [result] The object into which to store the result.
- * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.
- */
- BoundingRectangle.unpack = function(array, startingIndex, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.defined('array', array);
- //>>includeEnd('debug');
- startingIndex = when.defaultValue(startingIndex, 0);
- if (!when.defined(result)) {
- result = new BoundingRectangle();
- }
- result.x = array[startingIndex++];
- result.y = array[startingIndex++];
- result.width = array[startingIndex++];
- result.height = array[startingIndex];
- return result;
- };
- /**
- * Computes a bounding rectangle enclosing the list of 2D points.
- * The rectangle is oriented with the corner at the bottom left.
- *
- * @param {Cartesian2[]} positions List of points that the bounding rectangle will enclose. Each point must have <code>x</code> and <code>y</code> properties.
- * @param {BoundingRectangle} [result] The object onto which to store the result.
- * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.
- */
- BoundingRectangle.fromPoints = function(positions, result) {
- if (!when.defined(result)) {
- result = new BoundingRectangle();
- }
- if (!when.defined(positions) || positions.length === 0) {
- result.x = 0;
- result.y = 0;
- result.width = 0;
- result.height = 0;
- return result;
- }
- var length = positions.length;
- var minimumX = positions[0].x;
- var minimumY = positions[0].y;
- var maximumX = positions[0].x;
- var maximumY = positions[0].y;
- for ( var i = 1; i < length; i++) {
- var p = positions[i];
- var x = p.x;
- var y = p.y;
- minimumX = Math.min(x, minimumX);
- maximumX = Math.max(x, maximumX);
- minimumY = Math.min(y, minimumY);
- maximumY = Math.max(y, maximumY);
- }
- result.x = minimumX;
- result.y = minimumY;
- result.width = maximumX - minimumX;
- result.height = maximumY - minimumY;
- return result;
- };
- var defaultProjection = new BoundingSphere.GeographicProjection();
- var fromRectangleLowerLeft = new Cartographic.Cartographic();
- var fromRectangleUpperRight = new Cartographic.Cartographic();
- /**
- * Computes a bounding rectangle from a rectangle.
- *
- * @param {Rectangle} rectangle The valid rectangle used to create a bounding rectangle.
- * @param {Object} [projection=GeographicProjection] The projection used to project the rectangle into 2D.
- * @param {BoundingRectangle} [result] The object onto which to store the result.
- * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.
- */
- BoundingRectangle.fromRectangle = function(rectangle, projection, result) {
- if (!when.defined(result)) {
- result = new BoundingRectangle();
- }
- if (!when.defined(rectangle)) {
- result.x = 0;
- result.y = 0;
- result.width = 0;
- result.height = 0;
- return result;
- }
- projection = when.defaultValue(projection, defaultProjection);
- var lowerLeft = projection.project(Cartesian2.Rectangle.southwest(rectangle, fromRectangleLowerLeft));
- var upperRight = projection.project(Cartesian2.Rectangle.northeast(rectangle, fromRectangleUpperRight));
- Cartesian2.Cartesian2.subtract(upperRight, lowerLeft, upperRight);
- result.x = lowerLeft.x;
- result.y = lowerLeft.y;
- result.width = upperRight.x;
- result.height = upperRight.y;
- return result;
- };
- /**
- * Duplicates a BoundingRectangle instance.
- *
- * @param {BoundingRectangle} rectangle The bounding rectangle to duplicate.
- * @param {BoundingRectangle} [result] The object onto which to store the result.
- * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided. (Returns undefined if rectangle is undefined)
- */
- BoundingRectangle.clone = function(rectangle, result) {
- if (!when.defined(rectangle)) {
- return undefined;
- }
- if (!when.defined(result)) {
- return new BoundingRectangle(rectangle.x, rectangle.y, rectangle.width, rectangle.height);
- }
- result.x = rectangle.x;
- result.y = rectangle.y;
- result.width = rectangle.width;
- result.height = rectangle.height;
- return result;
- };
- /**
- * Computes a bounding rectangle that is the union of the left and right bounding rectangles.
- *
- * @param {BoundingRectangle} left A rectangle to enclose in bounding rectangle.
- * @param {BoundingRectangle} right A rectangle to enclose in a bounding rectangle.
- * @param {BoundingRectangle} [result] The object onto which to store the result.
- * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.
- */
- BoundingRectangle.union = function(left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object('left', left);
- Check.Check.typeOf.object('right', right);
- //>>includeEnd('debug');
- if (!when.defined(result)) {
- result = new BoundingRectangle();
- }
- var lowerLeftX = Math.min(left.x, right.x);
- var lowerLeftY = Math.min(left.y, right.y);
- var upperRightX = Math.max(left.x + left.width, right.x + right.width);
- var upperRightY = Math.max(left.y + left.height, right.y + right.height);
- result.x = lowerLeftX;
- result.y = lowerLeftY;
- result.width = upperRightX - lowerLeftX;
- result.height = upperRightY - lowerLeftY;
- return result;
- };
- /**
- * Computes a bounding rectangle by enlarging the provided rectangle until it contains the provided point.
- *
- * @param {BoundingRectangle} rectangle A rectangle to expand.
- * @param {Cartesian2} point A point to enclose in a bounding rectangle.
- * @param {BoundingRectangle} [result] The object onto which to store the result.
- * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.
- */
- BoundingRectangle.expand = function(rectangle, point, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object('rectangle', rectangle);
- Check.Check.typeOf.object('point', point);
- //>>includeEnd('debug');
- result = BoundingRectangle.clone(rectangle, result);
- var width = point.x - result.x;
- var height = point.y - result.y;
- if (width > result.width) {
- result.width = width;
- } else if (width < 0) {
- result.width -= width;
- result.x = point.x;
- }
- if (height > result.height) {
- result.height = height;
- } else if (height < 0) {
- result.height -= height;
- result.y = point.y;
- }
- return result;
- };
- /**
- * Determines if two rectangles intersect.
- *
- * @param {BoundingRectangle} left A rectangle to check for intersection.
- * @param {BoundingRectangle} right The other rectangle to check for intersection.
- * @returns {Intersect} <code>Intersect.INTESECTING</code> if the rectangles intersect, <code>Intersect.OUTSIDE</code> otherwise.
- */
- BoundingRectangle.intersect = function(left, right) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object('left', left);
- Check.Check.typeOf.object('right', right);
- //>>includeEnd('debug');
- var leftX = left.x;
- var leftY = left.y;
- var rightX = right.x;
- var rightY = right.y;
- if (!(leftX > rightX + right.width ||
- leftX + left.width < rightX ||
- leftY + left.height < rightY ||
- leftY > rightY + right.height)) {
- return BoundingSphere.Intersect.INTERSECTING;
- }
- return BoundingSphere.Intersect.OUTSIDE;
- };
- /**
- * Compares the provided BoundingRectangles componentwise and returns
- * <code>true</code> if they are equal, <code>false</code> otherwise.
- *
- * @param {BoundingRectangle} [left] The first BoundingRectangle.
- * @param {BoundingRectangle} [right] The second BoundingRectangle.
- * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
- */
- BoundingRectangle.equals = function(left, right) {
- return (left === right) ||
- ((when.defined(left)) &&
- (when.defined(right)) &&
- (left.x === right.x) &&
- (left.y === right.y) &&
- (left.width === right.width) &&
- (left.height === right.height));
- };
- /**
- * Duplicates this BoundingRectangle instance.
- *
- * @param {BoundingRectangle} [result] The object onto which to store the result.
- * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.
- */
- BoundingRectangle.prototype.clone = function(result) {
- return BoundingRectangle.clone(this, result);
- };
- /**
- * Determines if this rectangle intersects with another.
- *
- * @param {BoundingRectangle} right A rectangle to check for intersection.
- * @returns {Intersect} <code>Intersect.INTESECTING</code> if the rectangles intersect, <code>Intersect.OUTSIDE</code> otherwise.
- */
- BoundingRectangle.prototype.intersect = function(right) {
- return BoundingRectangle.intersect(this, right);
- };
- /**
- * Compares this BoundingRectangle against the provided BoundingRectangle componentwise and returns
- * <code>true</code> if they are equal, <code>false</code> otherwise.
- *
- * @param {BoundingRectangle} [right] The right hand side BoundingRectangle.
- * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
- */
- BoundingRectangle.prototype.equals = function(right) {
- return BoundingRectangle.equals(this, right);
- };
- exports.BoundingRectangle = BoundingRectangle;
- });
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